I GOT FAST FLYERS TO WORK ON PS4 ;)

  • PerLevelStatsMultiplier_DinoTamed[9]=1.5

    PerLevelStatsMultiplier_DinoWild[9]=5

    PerLevelStatsMultiplier_DinoTamed_Add[9]=5

    PerLevelStatsMultiplier_DinoTamed_Affinity[9]=5



    This is all you need change the last stat to what you need.... It will not make the tames you already have tamed any faster but if you retame new stuff they'll be pretty quick.



    Enjoy PS4 users try to keep it below 5 any higher it is super fast lol

  • This will only works for certain species and will be very inconsistent for flyers. I could go into the technicalities, but I will simply leave it at that; to anyone that read this thread, don't get too excited. ;)

  • It doesn't work on all fliers but it works on most of the main fliers everyone uses.. PTS Griffins and so on. It doesn't work with the bigger animals like wyvs argies gigas rexs rock drakes. I don't know why it doesn't it's weird but this will make it better for some people. Once I figure out how to make the bigger ones go faster I'll also post it. Been putting a lot into figuring a lot of stuff out. Now I'm trying to make a calculator for imprinting cause a lot of people have troubles getting 100% all the time.

  • This will only works for certain species and will be very inconsistent for flyers. I could go into the technicalities, but I will simply leave it at that; to anyone that read this thread, don't get too excited. ;)

    It is exciting because now i don't have to travel across the map like a fat lard...

  • I think you have to designate the speed adjustments to the individual birds from other forums i've been reading but haven't found anything solid for how to set it up.

    Gorgrak - Master of Destruction by eating lots of pizza

  • I don't know why it doesn't it's weird but this will make it better for some people. Once I figure out how to make the bigger ones go faster I'll also post it.

    This is very easy to explain why. Let's break down the functionality of each setting:


    Code
    1. PerLevelStatsMultiplier_DinoTamed[9]=1.5

    This one is a multiplier that multiply by 1.5 the increase of speed domesticated level ups gives (level gained with xp). Since flyers speed cannot be increased, that multiplier is useless for flyers but will makes all land creatures 150% faster if they have levels spent into speed.


    Code
    1. PerLevelStatsMultiplier_DinoWild[9]=5

    This one is a multiplier that multiply the base stat by 5. Flyers all have a base speed stat of 0 (which is translated to 100%) . 0 * 5 = 0. That setting won't affect flyers. In fact, it won't affect any creatures because all creatures have a base speed of 0; hence why speed points are often called "wasted". What control the speed of a creature, is a multiplier that is applied directly to the velocity vector by the movement engine every frame and is predicted client-side. These are hard-coded per specie and even if you could change them using an hex editor (assuming you have access to the uasset files on consoles), this will looks terrible on client because all movement are predicted before being networked and approved by the server. The "candies" for example, are only applies the speed server-side and is making the flight visually very "laggy" on client.


    Code
    1. PerLevelStatsMultiplier_DinoTamed_Add[9]=5

    This one is a multiplier that is added regardless of the taming effectiveness. For example, a Pteranodon have it set to 0.35. So if you have it set to 5, they will gain 0.35 * 5 = 1.75 bonus once tamed. Which will translates to 100% base + 175% additive bonus = 275%. This setting will affect all creatures that have an additive bonus applied to speed. For example, Raptor have 0.2 so they would have 100% base + (0.2 * 5 = 100%) = 200% speed once tamed. Many others have an additive bonus, so you will have insanely fast land creatures since they can also level up into speed.


    Code
    1. PerLevelStatsMultiplier_DinoTamed_Affinity[9]=5

    This one is a multiplier that is affecting the "multiplier" bonus. Basically, every stats have 2 kinds of bonus applied once tamed; one is an additive as mentioned above and the other is a multiplier that is affected by the taming effectiveness. For example you have 50% taming effectiveness on your tame, that multiplier will be halved, etc. Since there is no creature that have a multiplier bonus into speed, that setting will have no effect at all.


    In conclusion, 3 of the 4 settings are useless here. The only one that "works" is the third one listed above. It will also only affects the one that have an additive bonus applied once taming. However, you will see that it will be very inconsistent for speed. Sometimes you will see your flyer flying at regular speed even tho the displayed stat it correctly reflecting the additive bonus. The reason being that the speed is not re-calculated every frame and is cached and under certain circumstances won't be re-calculated for a while. This can happens when uploaded, when server restarts, when cryogenized, or simply when going out of stasis. For the same reason your flyers that were tamed before you changed that setting doesn't "move" at the new speed but display it in their inventory. That value is cached and might be refreshed at any time especially on busy servers that run for a long time.


    Sorry for the wall of text.

  • Listen all I did was messed with a few settings and did them and it worked all I did was posted everything I added. Regardless no I dont have super fast land animals neither. Perlevelsstats for speed is at 1. So it literally only adds how ever amount there was at stock. It's literally not effecting anyone on my server at any way possible. This is just a replacement until wildcard makes unofficial users able to put points in speed on flyers to ps4 users once again. There are several ways to counter the speed problem for land dinos. Simply make it add less to the speed stat. Also I stated above it only works if you retame your tames. If you already have tames they will still be very slow. Now if you go tame a new one itll actually show you how fast it is going I have some of my old tames still and they're reallllllly slow compared to my new ones we even tested to see if they were faster

  • Listen all I did was messed with a few settings and did them and it worked all I did was posted everything I added. Regardless no I dont have super fast land animals neither. Perlevelsstats for speed is at 1. So it literally only adds how ever amount there was at stock. It's literally not effecting anyone on my server at any way possible.

    There is no need to be on the defensive. I apologize if I gave the impression that I was attacking you, I clearly wasn't. I just wanted to share information so that people are aware that this is not a magic solution and that brings a lot of side-effects that can compromise the balance of a PvP environment. For example, use the settings you posted above, force tame a Basilisk, give it max experience and put all levels into speed and tell me this is not broken.


    This is just a replacement until wildcard makes unofficial users able to put points in speed on flyers to ps4 users once again.

    They unfortunately have no plan for that and they confirmed it 2 weeks ago: https://www.twitch.tv/videos/390887761?t=30m41s



    There are several ways to counter the speed problem for land dinos. Simply make it add less to the speed stat.

    Keep in mind it will nerf the species that do not have an additive bonus into speed. There is even some that have a negative additive bonus (the Allo for example have a -0.1 which in theory should result in -50% instead of -10% -- unless they have an internal check that prevent the multiplier from being applied to negative value).


    Also I stated above it only works if you retame your tames. If you already have tames they will still be very slow. Now if you go tame a new one itll actually show you how fast it is going I have some of my old tames still and they're reallllllly slow compared to my new ones we even tested to see if they were faster

    Yes, and I addressed that in my previous post. This is caused by the caching data that is stored in the APrimalDinoCharacter class. That cached value might be refreshed at any time based on some aspect of the game and sometimes the game forget to re-use that setting and reset to default speed. I've dug a lot in the past to find an alternative that doesn't requires mods. I went as far as coding a scripting engine allowing me to run python code within the game processes (sig-scanning, memory detouring, NOP instructions injecting, etc. in order to bypass certain conditions) and always came to same results; there is no way to make this 100% works server-side unless you replicate the same client-side (which will get your account globally banned by BE).

  • :*:love:Hello Cible and Mykotic


    People have been chumping at the bits for this information. Thank you so much for taking the time to bring it to our community. You both are valued members and contribute a great deal. I want to personally say I appreciate you!:love::love:<3

  • :*:love:Hello Cible and Mykotic


    People have been chumping at the bits for this information. Thank you so much for taking the time to bring it to our community. You both are valued members and contribute a great deal. I want to personally say I appreciate you!:love::love:<3

    Cible is correct though it could potentially break pvp but if you go on these servers they're all pretty much broke anyways with having super pets doing 100k damage lol

  • I found a way to counter what cible was talking about. He said it switches the dino back to stock speed later on. I did some tests if the dino becomes slow again... Whether it be a flyer or a regular land dino. Upload it into a transmitter or ob and redownload it... Bam it is fast again :)

  • Don't mean to bring this post back up. If flyers slow down like Cible also said... You can use a cryopod pick them up throw them back down and they'll be faster again. Found this out a couple of days a go :)